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Star Citizen April '16: The Road to Persistence!

Welcome back space fans! Thanks so much to anybody who read, shared and commented on final month's article. Welcome then, to some other monthly instalment of all things from the world of Star Citizen! Upwards this month, we have a boatload of news for you.

At that place are 2 big points of note this month. The outset slice of news for Apr was that nosotros are THIS Shut (holds thumb and index finger very close together) to the initial build of Star Citizen with some degree of persistence in game!

CIG have stated that the side by side build to be deployed (possibly as soon as this week!), will exist two.4 to the test environment (PTU). 2.iv will for the outset time include persistence in game. I simply can't overstate how huge a step this is on the road to Star Citizen. two.4 volition allow for some initial testing currency to be both earned and spent in game for completing missions and buying upgrades. Persistence fundamentally changes the dynamic in the game equally it stands. The need to pay for repairs to your transport, have to purchase armament, maintain your reputation between logout sessions. This is huge.

Exactly which components will run into persistence in the initial drop of ii.iv is non confirmed yet but read on for more details as in that location have been some interesting hints in various updates that CIG have given over the last month.

Another piece of news. There is a UK fan organised outcome this year which CIG are going to exist attending! CIG advertised this on ATV last week and y'all can find out more details if you lot're interested in attending BritizenCon 2022 hither. CIG volition also be at GamesCom in Germany this summer as well equally hosting CitizenCon subsequently this year in LA (although tickets for this sold out the day they went on sale). Be sure to take advantage of the opportunity to meet with CIG staff and discuss the game!

Elevation News!

The Crusader infant universe play area will be expanded in the "nearly hereafter" when procedural planets come up online to include the whole system! The current playable area of the infant universe includes numerous points of interest which people tin travel to and although it's huge (currently billions of cubic kilometres), and Quantum Drive is required to get between the various locations, it withal only represents a fraction of the overall Stanton system (full system map visible hither).

Additional planets are expected to exist added one time the procedural generation of planets technology is further along (the landing zone at ArcCorp is already accessible to players via the social module).

Flight to another area of Stanton and seeing another planet which we can all get to and experience new missions on and effectually is something many tin can't wait for, merely further to this, that so leads to another huge slice of functionality. Namely the jump mechanics. Jump drives will let you to travel between dissimilar solar systems. I encourage everyone to take a expect at the StarMap linked higher up. You tin explore the planned Star Citizen Universe in much greater detail than I can depict and also see the rich lore which has already begun to populate it in planetary descriptions etc.

CIG are currently internal playtesting landing on an Idris! This is apparently quite difficult at the moment where velocities demand to exist matched etc, although there will be an auto-country organization for those that don't want to test their skills in this way. If past Chris Roberts games are anything to go by, there may exist missions in Squadron 42 where y'all will need to emergency country on a carrier of some sort prior to the uppercase transport immediately jumping out of the system. With this being the instance, I suspect that landing on frigates and other large ships will need to be something we all become practice with in time to come!

April 2022 Updates!

Anybody who was fooled past the CIG April fool got a $5 coupon!

2.4 is now locked downwardly in terms of content and they are testing and polishing information technology for PTU release which should see some of the offset pieces of persistence!

The highly anticipated 2.four update is to include the first pieces of the persistent universe to actually feature persistence and these components are expected to be shopping and earning "Alpha UEC" which you earn in the game and can too spend in the game. The previously introduced reputation mechanic is expected to make the last cut so your rep will persist betwixt logouts, as will the loadout of your transport(s).

Additionally CIG have said that the much hated Holo-table will finally be disappearing! In its place, the existing mobiGlas volition have functionality added to allow for users to customise send loadouts. The holo-table will patently render afterward information technology has had a major overhaul at a later date.

Current thinking at CIG is that the Blastoff UEC (test money) which you earn will be periodically wiped and you'll restart from zero as they balance the cost of items, ships, components etc against the pay received for doing various types of missions. They may give people some kind of token reward to accept into the game universe at the terminate of the blastoff menses if they take accumulated a large amount of alpha UEC just this is not confirmed and to exist decided at a later date.

The MISC Prospector was concept launched. This is a single person send aimed at allowing solo players to go far on some mining mechanics when they make it into game.

The MISC Prospector Mining Ship...

CIG take in one case again connected developing the lore of the game and elections for Elysium Iv (planet name Jalan) are upcoming. Those with views on the political state of diplomacy for the erstwhile Tevarin homeworld are encouraged to make their opinions known in a poll here. Additionally, if you would like to visualise where in the 'poesy Jalan is, feel free to head on over to the Star Citizen interactive ARK StarMap entry for the Elysium system here.

In other news, some websites took Chris Roberts' comments on his weekly 10 for the Chairman testify most not all stretch goals making the commercial launch equally surprising. Thankfully, most people who take been following the development of Star Citizen know that all stretch goals are non committed for the game's commercial launch. Information technology's pretty easy to figure out. If you want more than detail, check out the stretch goals folio (hither) and the ones which say "launch with" are the ones which are committed for the game at launch. Many stretch goals have already been delivered, others we know are being worked on and others still are to be worked on.

Personally I hope they don't hold off commercial launch because someone is upset that the "space pets" mechanic isn't implemented yet. Which stretch goals will be met or non prior to a commercial launch is still to be determined. As ever, keep tuned hither and when the time comes, nosotros'll share all the information with you.

Source: https://wccftech.com/star-citizen-april-16-road-persistence/

Posted by: weeksmeren1965.blogspot.com

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